Awards & Publications

Awards Publications YouTube Videos

Awards

Earned by Innovative Media Research and Extension products and personnel


2022 Awards

From the Association for Communications Excellence in Agriculture, Natural Resources, and Life and Human Sciences (ACE) ( Complete Awards List from the ACE 2022 Conference)

2021 Awards

From the Association for Communications Excellence in Agriculture, Natural Resources, and Life and Human Sciences (ACE) ( Complete Awards List from the ACE 2021 Conference)

From ACSESS: the Alliance of Crop, Soil, and Environmental Science Societies

  • 2021 Outstanding paper in Natural Sciences Education, awarded to "Impact of multimedia learning tools in agricultural science classes," by April Ulery, Amy Smith Muise, Kenneth C. Carroll, Barbara Chamberlin, Laura White, Pamela Martinez, LaJoy Spears, and Jeanne Gleason.

2020 Awards

From the Association for Communications Excellence in Agriculture, Natural Resources, and Life and Human Sciences (ACE) ( Complete Awards List from the ACE 2020 Conference)

From the International Serious Play Awards

EdTech Awards

All Digital School Editors' Pick

2019 Awards

From the Association for Communications Excellence in Agriculture, Natural Resources, and Life and Human Sciences (ACE) ( Complete Awards List from the ACE 2020 Conference)

From the International Serious Play Awards

EdTech Awards

2018 Awards

From the Association for Communications Excellence in Agriculture, Natural Resources, and Life and Human Sciences (ACE)

  • Professional Skill Award for Distance Education and Instructional Design (Kid Eats)
  • ACE Gold Award for Educational Package (Kid Eats)
  • ACE Gold Award for Interactive Multimedia and Web Graphics (Kid Eats)
  • ACE Silver Award for Interactive Media Program (Potluck Panic)
  • ACE Silver Award for Crisis Communication (Web ADA Compliance)
  • ACE Bronze Award for Interactive Media Program (Kid Eats)

2017 Awards

From the Western Extension Directors Association (WEDA)

  • WEDA Award of Excellence

From the Association for Communications Excellence in Agriculture, Natural Resources, and Life and Human Sciences (ACE)

Complete Awards List from the ACE 2017 Conference

2016 Awards

From the 2016 Meaningful Play Conference

From the International Serious Play Awards

  • Gold award (Night of the Living Debt)

From the Serious Games Showcase & Challenge

From the Association for Communications Excellence in Agriculture, Natural Resources, and Life and Human Sciences (ACE)

2015 Awards

From the Association for Communications Excellence in Agriculture, Natural Resources, and Life and Human Sciences (ACE)

2014 Awards

  • Best in Show, International Serious Play Conference (Gate)
  • International Serious Play Award, Gold (Gate)
  • Serious Games Showcase & Challenge, Finalist (Gate)
  • ACE Outstanding Professional Skill Award, Diversity (Don't Wash Your Chicken!)
  • ACE Outstanding Professional Skill Award, Interactive Media Program (Ratio Rumble iPad)

2013 Awards

2012 Awards

2011 Awards

2010 Awards

  • NMSU "Millionaire" Award
  • ACE Outstanding Professional Skill Award for Best Innovative Use of Technology
  • ACE Gold Award (Pearl Diver iPhone game)

2009 Awards

  • NMSU "Millionaire" Award
  • ACE National Award of Excellence in Leadership and Management
  • ACE Outstanding Professional Skill Award (Best in Class) for Information Technology
  • ACE Gold Award for Interactive Media Program
  • ACE Gold Awards for Media and Web Graphics

2008 Awards

  • Food Safety Leadership Award for education and training from NSF International (Jeanne Gleason)

2007 Awards

  • ACE Gold Award Interactive multimedia and Web graphics

2005 Awards

2004 Awards

2003 Awards

  • 2003 NMSU University Research Council's Distinguished Career Award

2001 Awards

  • Distinguished Extension Award, NMSU College of Agriculture and Home Economics
  • ACE National Gold (Bosque del Apache: Ancient Flyway)
  • ACE National Gold, Best innovative use of technology - Student Interview CD-ROM

2000 Awards

1999 Awards

1998 Awards

  • National Educational Media Network Bronze Apple Award, CD-ROM Competition (Crazy About Corn)
  • ACE National Bronze - Best innovative use of technology
  • ACE National Professional Award - electronic educational media
  • (ACE's top electronic media award for career achievements.)
  • ACE National Award of Excellence - Electronic Curriculum Materials
  • ACE National Gold (Chiricahuas: Mountain Islands In The Desert)
  • Best of Show, El Paso Addy Awards (Desert Blooms)

1997 Awards

1996 Awards

  • ACE National Gold - Interactive video program for Choices in a Pack (Tobacco Reduction For School Children)

1995 Awards

  • ACE National Outstanding Interactive Technology - Educational Computer Game
  • ACE National Gold - Innovative Use of Communication Technologies
  • CASE - Home For Discovery

1994 Awards

  • ACE National Outstanding Interactive Technology - Educational Computer Game
  • ACE National Gold - Innovative Use of Communication Technologies
  • CASE - Home For Discovery

1993 Awards

  • Three ACE National Professional Awards - Innovative Technology; Video Productions and Informational Campaigns
  • The Silver Apple Award - National Educational Film and Video Festival
  • The Silver Plaque - Chicago International Film Festival
  • The Gold Statuette - Houston International Film Festival WorldFest

1992 Awards

  • CINE Golden Eagle Award - Environmental Documentary
  • Outstanding Skills Awards ACE - Information Technology
  • ACE National Gold - Interactive Technology
  • ACE National Gold - Promotional Video

1991 Awards

  • ACE Award of Excellence - Interactive Technology

1990 Awards

  • ACE Professional Skill Award - Interactive Technologies
  • ACE first place - Laser Disc Interactive Technologies
  • ACE Gold - Contributions to the Use of Interactive Media in Educational Programs

1989 Awards

  • ACE National Award of Excellence - Communications Technologies
  • ACE National Professional Skill Award, Gleason, J. and Miller, M.
  • ACE National First Place - Public Information Interactive Video Program

1988 Awards

  • ACE National Award of Excellence - PSAs
  • Press Women's Association, National Second Place Award - PSAs, television division
  • NMSU Distinguished Centennial Alumna
  • New Mexico Press Women, First Place - PSAs, television division
  • New Mexico Press Women, First Place - Speech Writing division

1987 Awards

  • ACE National Award of Excellence - PR campaign
  • ACE National Award of Excellence - NMSU's Video Studio Demo and Promotional Tape
  • New Mexico Press Women, First Place - Agricultural Institute Recruiting Video

1986 Awards

  • USDA Superior Service Honor Award. One of Seven In National Extension Service
  • National Professional ACE Award of Excellence (Home Economics PSAs)
  • ACE Gold Award )Home Economics: More Than You Think PSAs)
  • National Press Women, Second Place (Home Economics: More Than You Think PSAs)
  • Distinguished Service Award, College of Agriculture and Home Economics
  • New Mexico Press Women, First Place (Home Economics: More Than You Think PSAs)

1985 Awards

  • ACE National Professional Award (Grown Under An Enchanted Sun)
  • New Mexico Press Women, First Place (Agronomic Application of Sewage Sludge)
  • New Mexico Press Women, First Place (Extension, Statewide Campus)
  • New Mexico Press Women, Second Place (Overcoming Hard Times, One Community That Made It)
  • Finalist in New Mexico Film Commission competition (Overcoming Hard Times, One Community That Made It)

1984 Awards

  • ACE National Award of Excellence - Photography chapter in ACE Communications Handbook
  • New Mexico Press Women, First Place - Ag Has It All - Recruiting Video
  • New Mexico Press Women, First Place - Extension Budget Request

1983 Awards

  • ACE National Award of Excellence (Chile Video)
  • New Mexico Press Women, First Place (Cancer Eye)
  • New Mexico Press Women, First Place (Chile Video)

1982 Awards

  • ACE Superior Award - Packaged Educational Curriculum
  • New Mexico Press Women First Place - News Releases
  • New Mexico Press Women First Place - Promotional News

1980 Awards

  • ACE National Silver - News Release Packet

1979 Awards

  • ACE National Pioneer Award for Early Career Outstanding Achievement

1978 Awards

  • ACE National Gold - Informingly Yours, February 1978 Issue.

1977 Awards

  • ACE National Gold - Informingly Yours, March 1976, October 1976, and February 1977

1976 Awards

  • ACE National Gold - Informingly Yours, March 1975 Issue

Publications

Book Chapters

  • Wiburg, K. Chamberlin, B., Trujillo, K., Parra, J. L. & Stanford, T. (2016). Transforming Mathematics Teaching through Games and Inquiry. In M. Niess (Ed.), Handbook of Research on Transforming Mathematics Teacher Education in the Digital Age. Hershey, PA: IGI Global. DOI: 10.4018 / 978-1-5225-0120-6.ch003

  • Chamberlin, B., Trespalacios, J. H. Muise, A. S., & Garza, M. C. (2016). User Testing in the Learning Games Lab: Getting Valuable Feedback through Frequent Formative Evaluation. In M. A. Garcia-Ruiz (Ed.) Games User Research: A Case Study Approach (pp.55-75). Boca Raton, FL: A K Peters / CRC Press DOI: 10.1201 / b21564-4

  • Chamberlin, B. A., Trespalacios, J., Gallagher, R. (2014). Bridging Research and Game Development: A Learning Games Design Model for Multi-Game Projects. In Mehdi Khosrow-Pour (Ed.), Educational Technology Use and Design for Improved Learning Opportunities (pp. 151-171). Hershey, PA: IGI Global.

  • Chamberlin, B. A., Maloney, A. (2013). Active Video Games: Impacts and Research. In K. E. Dill (Ed.), Oxford Handbook of Media Psychology (pp. 316-333). New York, NY: Oxford University Press.

  • Trespalacios, J., Chamberlin, B. A. (2012). 21st Century Learning: The Role of Serious Games. In M. M. Cruz Cunha (Ed.), Handbook of Research on Serious Games as Educational, Business, and Research Tools: Development and Design. Hershey PA: IGI Global.

  • Chamberlin, B. A., Maloney, A. (2013). Active Video Games: Impacts and Research. In K. E. Dill (Ed.) Oxford Handbook of Media Psychology. New York, NY: Oxford University Press.

  • Chamberlin, B. A., Maloney, A., Gallagher, R. (2012). Active Video Games: Potential for Increased Activity, Suggestions for Use, and Recommendations for Design. In S. Arnab (Ed.) Serious Games for Healthcare: Applications and Implications. Hershey, PA: IGI Global.

  • Chamberlin, B. A. (2005). Digital Photography for Classroom Teachers. In G. Bull and L. Bell (Ed.), Teaching with Digital Images: Acquire, Analyze, Create, Communicate. Eugene, OR: International Society for Technology in Education.

Peer-Reviewed Journal Articles

  • Shearer, A., Hoover, D., Gleason, J. B., Chamberlin, B. A., Abraham, D., Martinez, P. N., Klein, J., Riser, D., Snider, S., Kniel, K. (2022). Development and Evaluation of Educational Web-based Food Safety Game, Potluck Panic!, Food Protection Trends, 42(2), 113-123. https://doi.org/10.4315/FPT-21-022

  • Cezarotto, M., Martinez, P. N., Chamberlin, B. A. (2022). Redesigning for Accessibility: Design Decisions and Compromises in Educational Game Design. International Journal of Serious Games, Vol. 9, No. 1 (2022), 17-33., http://dx.doi.org/10.17083/ijsg.v9i1.469

  • Engledowl, C., Al-younes, M., Chamberlin, B. A., Stanford, T. B. (2021). Learning acquired from a computer game-based early algebra intervention. School Science and Mathematics, 121,495-508.

  • Cezarotto, M. (2021). Recommendations for designing games for players with dyscalculia. Estudos Em Design 29(3). DOI: https://doi.org/10.35522/eed.v29i3.1272

  • Cezarotto, M., Chamberlin, B. (2021). Towards accessibility in educational games: a framework for the design team. Brazilian Journal of Information Design 18(3): 102-113.

  • Brevik, E. C., Ulery, A., Muise, A. S. (2021). Pivoting to online laboratories due to COVID-19 using the Science of Agriculture digital tools: A case study. Natural Science Education. 50:e20045. https://doi.org/10.1002/nse2.20045

  • Ulery, A., Muise, A. S., Carroll, K. C., Chamberlin, B., White, L., Martinez, P., Spears, L., Gleason, J. (2020). Impact of multimedia learning tools in agricultural science classes. Natural Sciences Education, 49(1). doi:10.1002/nse2.20011

  • Erikson, L., Hansen, L., Chamberlin, B. A. (2019). A Model for Youth Financial Education in Extension Involving a Game-Based Approach. Journal of Extension, 57(4).

  • McCloskey, M., Johnson, S. L., Benz, C., Thompson, D. A., Chamberlin, B. A., Clark, L., Bellows, L. L. (2017). Parent Perceptions of Mobile Device Use Among Preschool-Aged Children in Rural Head Start Centers. Journal of Nutrition Education and Behavior.

  • Benz, C., McCloskey, M., Johnson, S. L., Clark, L., Thompson, D., Chamberlin, B. A., Bellows, L. (2017). Exploring Mobile Device Use among Preschoolers: A Feasible Intervention Strategy for Rural Families. Journal of Nutrition Education and Behavior, 49(7), Supplement 1, Page S91. http://dx.doi.org/10.1016/j.jneb.2017.05.157

  • Bellows, L., Johnson, S. L., Bekelman, T., Benz, C., Chamberlin, B. A., Clark, L., McCloskey, M., Thompson, D. (2017). The HEROs Study Year 2: Engaging Families to Promote Healthy Eating and Activity Behaviors in Early Childhood. Journal of Nutrition Education and Behavior, 49(7), S110-S111.

  • Wiburg, K., Chamberlin, B., Valdez, A., Trujillo, K., & Stanford, T. (2016). Impact of Math Snacks Games on Students' Conceptual Understanding, Journal of Computers in Mathematics and Science Teaching. 35(2), 173-193. Chesapeake, VA: Association for the Advancement of Computing in Education (AACE).

  • Trujillo, K., Chamberlin, B., Wiburg, K., & Armstrong, A. (2016). Measurement in Learning Games Evolution: Review of Methodologies Used in Determining Effectiveness of Math Snacks Games and Animations. Technology, Knowledge and Learning, 1-20.

  • Henley, S. C., Gleason, J. & Quinlan, J. J. (2016). Don't Wash Your Chicken!: A Food Safety Education Campaign to Address a Common Food Mishandling Practice. Food Protection Trends 36(1):43-53.

  • Baranowski, T., Belchior, P., Chamberlin, B. A., Mellecker, R. (2014). Levels in Games for Health - Roundtable Discussion . Games for Health Journal, 3(2), 60-63. doi:10.1089 / g4h.2014.0019.

  • Quick, V., Heller, R., Corda, K. W., Martin-Biggers, J., Shaffner, D., Gleason, J. B., Chamberlin, B. A., Byrd-Bredbenner, C. (2013). Don't Be Gross! Development of Food Safety 'Video Snacks' Viral Marketing Campaign for Middle School Youth. Journal of the Academy of Nutrition and Dietetics, 113(A-56).

  • Quick, V., Corda, K.W., Chamberlin, B., Schaffner, D.W., and Byrd-Bredbenner, C. (2013) Evaluation of a Food Safety Education Game for Middle School Youth. British Food Journal, 115:686-699.

  • Byrd-Bredbenner, C., Chamberlin, B., Gleason, J., and Schaffner, D.W. (2012) Peer Networking and Social Norms Design: Implications for Food Safety Media and Behavior Change. NIFSI Project Director's Meeting in conjunction with International Association for Food Protection Annual Meeting, July, Providence, RI.

  • Chamberlin, B., Gleason, J., Byrd-Bredbenner, C., Quick, V., and Corda, K. (2012) Ninja Kitchen; Youth Understanding of Foodborne Illness: Computer Intervention for Science: NIFSI Project Director's Meeting in conjunction with International Association for Food Protection Annual Meeting, July, Providence, RI.

  • Chamberlin, B. A., Trespalacios, J., Gallagher, R. (2012). The Learning Games Design Model: Immersion, Collaboration, and Outcomes-Driven Development. International Journal of Game-Based Learning, 2(3).

  • Trespalacios, J., Chamberlin, B. A. (2012). Pearl Diver: Identifying Numbers on a Number Line Video Game. Teaching Children Mathematics, 446-447.

  • Lieberman, D. A., Chamberlin, B. A., Medina Jr, E., Franklin, B. A., McHugh Sanner, B., Vafiadis, D. K. (2011). The Power of Play: Innovations in Getting Active Summit 2011: a Science Panel Proceedings Report from the American Heart Association. Circulation, 123(21), 2507.

  • Trespalacios, J., Chamberlin, B. A. (2011). Collaboration, Engagement & Fun: How Youth Preferences in Video Gaming Can Inform 21st Century Education. TechTrends. 55(6), November, December.

  • Hofer, M., Chamberlin, B. A., Scot, T. (2004). Fulfilling the Need for a Technology Integration Specialist. T.H.E. Journal, 32(3), 34.

  • Chamberlin, B. A. (2004). Key Concepts for Digital Photography. Learning and Leading with Technology, 31(8), 38-40, 42-43.

  • Chamberlin, B. A., Scot, T. (2002). Creating Sustainable Technology Integration with Teachers One One-Hour Workshop at a Time. Journal of Computing in Teacher Education, 19(1), 23-28.

Conference Proceedings

  • Taylor, U. R., Kelly, M. R., Castro, L., Brush, L. C., Annett, D., Chamberlin, B. A., Muise, A. S., Bussman, S. (2017). Connecticut Fitness and Nutrition Clubs In Motion-Reflection and Future of 4-H STEM in the Prevention of Childhood Obesity. Journal of Nutrition Education and Behavior, 49(7). doi:10.1016/j.jneb.2017.05.080

  • Quick, V., Corda, K, Chamberlin, B., and Byrd-Bredbenner, C. (2012) Evaluation of an Innovative Food Safety Education Computer Game for Middle Schoolers, American Association of Family and Consumer Sciences, June, Indianapolis.

  • Chamberlin, B., A., Scot, T. (2003). Avoiding the PowerPoint Penalty: Guidelines for Meaningful use in Pre-Service Education. Albuquerque, NM: Society for Information Technology and Pre-Service Education.

  • Chamberlin, B. A. (2001). Instructional Strategies for Adobe Photoshop: Developing Teacher Training That Works. Orlando, FL: Society for Information Technology and Pre-Service Education.

Electronic Publication

  • Twitter - Professional Account. (2012). Social media channel (@bchamber) sharing information on game based learning, instructional design and Extension. More than 750 tweets to date, listed on 16 lists, with more than 1,632 followers.

  • Twitter - Professional Account. (2012). Social media channel (@NMSUProductions) sharing information on game based learning, interactive media, educational technology for STEM, agricultural science, and Extension. More than 1,724 tweets to date, with more than 1,046 followers.

YouTube Videos

Helping Developers Create Quality Media. (October 2011). As part of the Fred Rogers' Center's work on defining quality media, Barbara Chamberlin (with NMSU's Learning Games Lab) drafted these recommendations on how we can help developers create touch-screen apps that reach learners in new ways.

NMSU Media Productions: Who are We and Where the Heck is Las Cruces? (October 2011). Barbara Chamberlin, with NMSU Media Productions (and the Learning Games Lab) explains the most frequently asked questions about the professional media work done at New Mexico State University.

What I've Learned about Testing as Design. (April 2011). Barbara Chamberlin of the Learning Games Lab at New Mexico State University shares some of the strategies behind user testing for game development. It is designed to help game designers create their own user testing approaches to meet their needs.

Treadsylvania - ATV Safety Game from NMSU Learning Games Lab. (March 2011). Playable at http://treadsylvania.com, "Treadsylvania" is a Web-based interactive game, designed to help learners ages 8-18 understand how to ride All Terrain Vehicles (ATVs) safely. Treadsylvania isn't your traditional ATV training program, but instead, it is a fun, visually appealing adventure game that can be played in short bouts (less than an hour).

Improving Academic Performance through Exergames. (February 2011). In this presentation shared at an inservice for Las Cruces Public Schools, Dr. Barbara Chamberlin provides on overview on exergames, shares research on the impacts of activity on classroom performance, and gives recommendations on how to implement exergames (also called "active video games") into classroom learning.

Educational Game Design Model. (December 2010). Barbara Chamberlin shares the Educational Game Design model developed at NMSU. The educational development studio involves content experts and game developers in their game design process, also employing a rigorous user testing process throughout development. In this presentation, she explains the pre-development work they do in working from broad educational objectives, forming team, immersing team members in both the content and game design, and guiding questions for refining educational objectives and driving game development.

Trying Very Hard to Make Games that Don't Stink: User Testing at the NMSU Learning Games Lab. (November 2010). Barbara Chamberlin, with the NMSU Learning Games Lab, shares their user testing processes and strategies. The educational development studio involves content experts and game developers in their game design process, also employing a rigorous user testing process throughout development. The Games Lab developers host learners in their target audience for 2-week sessions during the summer, and on holidays throughout the schoolyear. They train their "game lab consultants" in giving feedback, and have access for frequent testing. Barbara shared the underlying principles that guides their user testing, with recommendations on how they could be amended by others for testing, even in shorter session.